Daedric Princes (sometimes referred to as Daedra Lords) are the most powerful of the Daedra, and thus most commonly worshipped as gods.[1][2] Each has a particular sphere, which it is said to govern. The various Daedric Princes and their spheres are listed below. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both.[3] They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are 17 powerful Princes known to mortals: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina[4]. According to Mankar Camoran, Lorkhan is also a Daedric Prince, although this has never been confirmed.
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Each Daedric Prince, with the exception of Jyggalag, is said to have their own plane of Oblivion, over which they have control.[5] The limits on their planes, powers, and influence are not readily understood, as there are over 37,000 other planes (such as the Soul Cairn and the Chimera of Desolation, as well as chaos realms and pocket realms) over which they exert little or no control.[5][6][7]
The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of 'good' and 'evil', and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.
Although the beings are considered evil by most, they are widely worshipped in the realms of Tamriel. Elaborate shrines are created to honor the Daedra as gods. They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there.
The Daedric Princes can be summoned, and there is a popular notion that the summoned lords will then give the summoner a quest or task to fulfill and that the quest, once completed, will make the questor richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra. However, this is probably not true of most Daedra summons, and the summoner would do well to consider the consequences of his actions in advance.
While Aedra and Daedra are precisely defined, there are still some beings who challenge this dichotomy in some respects. Malacath, who legend holds was once the Aedra Trinimac, is particularly hostile to other Daedra; he even created Scourge, Bane of Daedra.[4][8] According to Mankar Camoran, Lorkhan is a Daedric Prince whose sphere is Tamriel.[9] However, this is uncorroborated, and little is known of the mysterious Trickster deity; while some stories suggest Lorkhan was impervious to death, similar to a Daedra, he is also credited with helping to bring about creation (in fact, it was allegedly his idea).[10][11] Obscure stories also question the origins of Meridia[12] and Mehrunes Dagon.[UOL 1]
For more information on other daedric creatures, see the entry on Daedra.
Azura[edit]
Azura of the Crimson Gate (also known as Azurah, the Queen of Dawn and Dusk, Mother of the Rose, and Queen of the Night Sky) is a Daedric Prince whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as vanity and egotism. She was also the Anticipation of Sotha Sil. Azura is one of the few Daedra who maintains the appearance of being 'good' by mortal standards, and presumably feels more concern for the well-being of her mortal subjects than other Daedric Princes. She is one of the few Daedric Princes who constantly maintains a female image, and is perceived accordingly.
For more information, see the main lore article.
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Boethiah[edit]
Boethiah (also spelled Boethia, or Boethra to the Khajiit people), is the Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. Also known as the Prince of Plots, the Dark Warrior, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction, Boethiah loves competition and battle, and is depicted as a great caped warrior, often in a stoic pose. Play doom online. While typically depicted as male, Boethiah is occasionally referred to as female.
Championed by the Prophet Veloth, Boethiah is considered by the Dark Elves to be their original god-ancestor. Through his illuminations, the eventual Chimer, or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. Veloth and his movement were staunchly opposed by the followers of Trinimac, a powerful ancestor spirit of the Aldmer. In response, Boethiah took on Trinimac's form (supposedly by eating him) and proceeded to deride and humiliate him before his followers before corrupting and transforming him into Malacath and his followers into the Orsimer. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are foundation stories of Chimeri struggle where Boethiah uniformly succeeds against enemies of every type. The Tribunal Temple taught that he was the 'anticipation' of the living god Almalexia, while the New Temple preaches that he has reclaimed his rightful position.
For more information, see the main lore article.
Clavicus Vile[edit]
Clavicus Vile is the Daedric Prince whose sphere is the granting of power and wishes through ritual invocations and pacts. Vile has a companion named Barbas. While capable of selective shapeshifting, the form it assumes most of the time is that of a dog. Vile himself is depicted as a small jovial fellow with horns protruding from his forehead. He is aptly described as a Daedra who likes souls for the sake of having them.
For more information, see the main lore article.
Hermaeus Mora[edit]
Hermaeus Mora (or Herma-Mora, among others[nb 1]) is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. He describes himself as 'The riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable.' He is vaguely related to the cult origins of the Morag Tong if only by association with his sibling, Mephala. Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss. His servants include Seekers and Lurkers.
For more information, see the main lore article.
Hircine[edit]
Hircine is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, and is known as the Huntsman and the Father of Manbeasts. Hircine created the various therianthropic diseases which transform mortals into beasts and is therefore the guardian of were-creatures. They reflect his sphere admirably, hunting at night and being hunted by day. Hircine's existence appears to have been discovered later than other Daedric Princes, as he does not appear in the most ancient records and summonings of him were rare or non-existent. Hircine is a sportsman who enjoys giving his prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of a deer. Hircine's enemy is Ebonarm and his summoning day is 5th of Mid Year.
For more information, see the main lore article.
Jyggalag[edit]
Jyggalag is the Daedric Prince of Order, but until the Third Era not much was known about him in Tamriel beyond his name. His sphere represents logical order and deduction, and has taken account of every detail of the world and of every action that has ever taken place on Mundus or Oblivion, long before they actually happened. Jyggalag commands his own Daedra, the Knights of Order, which are spawned from obelisks summoned by his followers, the Priests of Order.
For more information see the main lore article.
Malacath[edit]
Malacath is the Daedric Prince whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse. Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too 'literal minded'. Trinimac's devout Elven followers became the Orsimer ('Pariah Folk' in Elvish), or Orcs. Some disagree, claiming that Trinimac still exists and Malacath is a separate entity. Malacath is not recognized as a Daedric Lord by his peers, which fits his sphere perfectly. The Dunmer say he is also Malak (or Malauch), the god-king of the Orcs and one of the Four Corners of the House of Troubles that tests the Dunmer for physical weakness. Other names include 'Mauloch', the 'God of Curses', 'Orkey', 'Old Knocker' or 'Orc-Father'. Malacath spurns physical weakness, hence the above-average strength of the creatures associated with him. The hideous and stupid Ogrim are the servants of this 'bad daedra'.
Malacath is allied with Mephala and his enemy is Ebonarm. His summoning day is 8th of Frost Fall. Malacath's shrine in Cyrodiil, where he is depicted as a muscular Orc ready to strike with a heavy weapon, is patronized entirely by Orcs who hate 'beautiful people'.
For more information, see the main lore article.
Mehrunes Dagon[edit]
Mehrunes Dagon (formally, the Exalted and Most Puissant Lord, Gerent of Dagon, Mehrunes, also the Black Daedra Lord, Mehrunes the Razor, Mehrunes the Thieftaker, Mehrunes Godsbody, and Mehrunes the Red Arms That Went Up) is the Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition. He is associated with natural dangers like fire, earthquakes, and floods. Dagon is an especially important deity in Morrowind, where he represents its near-inhospitable terrain as one of the Four Corners of the House of Troubles. In most cultures, though, Dagon is merely a god of bloodshed and betrayal.
Dagon is a known enemy of Ebonarm, and his summoning day is the 20th of Sun's Dusk, Warriors Festival. His protonymic (incantory true name) is 'Lehkelogah' and his neonymic is 'Djehkeleho-dehbe-effehezepeh'.
For more information, see the main lore article.
Mephala[edit]
Mephala (also known as Mafala to the Khajiit people) is a Daedric Prince whose sphere is obscured to mortals, also known by the names Webspinner, Spinner, Spider, Teacher of the Secret Arts, Queen of the Eight Shadows of Murder and the Anticipation of Vivec. Unlike many other Daedric Princes, who almost always appear as the same gender (e.g. Azura is always female, Sheogorath is always male), Mephala appears as either male or female depending on whom the Daedric Prince wishes to ensnare (though she's typically female). Mephala's only consistent theme seems to be interference in the affairs of mortals for amusement. Mephala's sphere seems to indicate a careful plan carried out through executions, each life a portion of a massive web. It is little wonder that Hermaeus Mora, the 'Demon of Knowledge', is considered Mephala's sibling.
Mephala sees the affairs of mortals as a weave; pull but one thread and the whole thing unravels. The Dunmer associate Mephala with more simple concepts—lies, sex, and murder. Mephala directly helped to found the infamous cult/society of the Morag Tong, and they claim to murder for the daedra's glory. Some scholars also argue that when the Morag Tong was banished from the rest of Tamriel, they were allowed to continue to operate in Morrowind when they replaced their worship of Mephala with that of Vivec. As a reaction to this, the Dark Brotherhood was formed, being led by the mysterious Night Mother, who some insist is just another form of Mephala.
Daedric Quests In Skyrim
For more information, see the main lore article.
Meridia[edit]
Meridia, Lady of Infinite Energies, also known as the Glister Witch, is an obscure Daedric Prince, associated with the energies of living things. Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. Meridia is one of the few Daedric Princes who is usually not considered to be wholly evil. However, in the Iliac Bay area, she is known as the Daedra Lady of Greed and as an avid collector of human specimens.
Meridia (originally known as Merid-Nunda) was believed to have been a Magne-Ge, a family of divine beings that fled to Aetherius soon after the creation of Mundus. For supposedly consorting with illicit spectra, she was cast out of Aetherius and took the mantle of a Daedric Prince. She created her realm of Oblivion, known as the Colored Rooms, by bending and shaping the rays of light from Magnus, the sun. Mankar Camoran (incorrectly) attributed Coldharbour to her, which is the realm of Molag Bal, one of her enemies (along with Ebonarm). Her realm is inhabited by the Aurorans. Some Daedra Seducers are also in her service.
She was responsible for the destruction of the Ayleid city of Abagarlas. Her day of summoning is the 13th of Morningstar. She granted immortality to her champion, Umaril the Unfeathered, the ancient Ayleid enemy of Pelinal Whitestrake. Her Aurorans and Umaril returned during the time of the Oblivion Crisis to seek vengeance on the Divines. To the Ayleids, she was the personification of their fourth element, light.
For more information, see the main lore article
Molag Bal[edit]
Molag Bal (Stone-Fire, or literally 'Fire Stone' in the Aldmeri language) is the Daedric Prince whose sphere is the domination and enslavement of mortals. He is known as the God of Schemes, the King of Rape, the Harvester of Souls, the Lord of Brutality, and the Prince of Rage. His main desire is to harvest the souls of mortals and to bring them within his sway by spreading seeds of strife and discord in the mortal realms. One legend claims that Molag Bal created the first vampire when he raped a Nedic virgin named Lamae Beolfag, who in turn slaughtered a group of nomads. He also made pacts with other mortals and turned them into vampires such as Lord Harkon and his family. Thus it is implied Lord Harkon and his family are the original Volkihar Clan of vampires being directly turned by the Daedric Prince himself. He is a Daedric power of much importance in Morrowind, where he is always the archenemy of Boethiah, the Prince of Plots. Other enemies are Ebonarm, Meridia, and Mephala, and is allied with Azura. His summoning day is Chil'a.
In the year 582 of the second era, Molag Bal attempted to merge Nirn with his plane of Coldharbour, in an event known as the Planemeld, however, this attack was prevented in the end by the forces of Meridia and the Eight divines.
For more information, see the main lore article.
Namira[edit]
Namira, or Namiira, the Lady of Decay, is the Daedric Prince whose sphere is the ancient darkness. She is known as the Spirit Daedra, ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion. Namira also appears to be associated with beggars and the beggaring gifts of disease, pity, and disregard.
For more information, see the main lore article.
Nocturnal[edit]
Nocturnal, who is also known as the Night Mistress and Noctra to the Khajiit—among other titles[nb 1]—is a Daedric Prince, or 'Daedric Princess', whose sphere is the night and darkness. She is associated with, and often depicted alongside, jet-black ravens and crows, which are said to have the power of speech.
Peryite[edit]
Peryite, also known by the title of the Taskmaster, is one of the Seventeen Daedric Princes that dwell within the realm of Oblivion. Although he is typically depicted as a green four-legged dragon (and often takes on the form of one), Peryite is considered one of the weakest of the Princes. His sphere of influence includes tasks, natural order (to not be confused with the perfect order of Jyggalag), and pestilence.
For more information, see the main lore article.
Sanguine[edit]
Sanguine is a Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures.
For more information, see the main lore article.
Sheogorath[edit]
Sheogorath is the Daedric Prince of Madness, Fourth Corner of the House of Troubles, the Skooma Cat, Lord of the Never-There, and Sovereign of the Shivering Isles.[nb 1] His motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, and the Mad God among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.[nb 2] Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined 'Gentleman With a Cane'. 'Fearful obeisance' of Sheogorath is widespread in Tamriel, and he plays an important part in Dunmeri religious practice.
For more information, see the main lore article.
Vaermina[edit]
Vaermina (also spelled Vaernima), also known as Vaernima the Gifter and Weaver of the Panoply is a Daedric Prince whose sphere is the realm of dreams and nightmares, and from whose realm evil omens issue forth. She is seen as one of the 'demonic' Daedra, and some have also claimed her sphere ties somehow to torture. Vaermina's plane of Oblivion is Quagmire, which is described as a nightmare realm, where every few minutes reality shifts and becomes ever more horrifying. 'A dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive.'
For more information, see the main lore article.
References[edit]
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.
Retrieved from 'https://en.uesp.net/w/index.php?title=Lore:Daedric_Princes&oldid=1972684'
The Daedric Princes (sometimes referred to as Daedra Lords,[1] or the Old Gods by Reachmen) are the most powerful of the Daedra and thus most commonly worshipped by mortals as deities. While Daedra can manifest as either male or female (being, in reality, genderless), all of these high Daedra are typically referred to as 'Princes.'[2][3] In all, there are sixteen widely known Princes,[4] with a 'seventeenth' prince, Jyggalag, emerging following the events of The Elder Scrolls IV: Shivering Isles, at the end of the Third Era.[5]
Every Daedric Prince has their own specific plane of Oblivion, which reflects their nature.[4]
Origins
The Daedric Princes are those et'ada who, when Lorkhan proposed the creation of Mundus, did not take part but rather created domains out of themselves in Oblivion.[1] There are also accounts of other et'ada becoming Daedric Princes after the creation of Mundus, which also involves the creation of their own realms of Oblivion.[6]
Mortal Interactions
Throughout Tamriel's history, mortals have frequently summoned Daedric Princes, for worship, study or to make deals. These typically involve some sort of bargain with the Prince in question, but not always.[7] It should be noted that dealing with the Princes sometimes causes changes in appearance, such as black dots in the whites of the eyes or strange eye color.[8]
Each Daedric Prince holds some degree of 'patronage' over a physical, philosophical, or metaphysical concept or state of being.[9] The varied and wide range of these aspects has nurtured a devoted following among the mortals that hold them as figures of worship- either in spite of or in reaction to the teachings of the Divines. While some of the Princes are unconcerned for the well-being of their followers, with some actively causing harm to them by some means, other Daedric Princes have been known to both reward and actively protect their followers.[10]
Known Daedric Princes
Azura
Azura is the Daedric Prince[10] whose sphere is dusk and dawn.[11] Azura is always depicted as a female and is also known as 'Mother of the Rose,' 'Queen of the Night Sky,'[10] and the Anticipation of Sotha Sil.[12] Her artifact is Azura's Star.[2][3] Azura is one of the few Daedra who might be considered 'good' by mortal standards, due to her concern for her followers' well-being. Azura's plane is known as Moonshadow, a realm said to be too beautiful for mortals to comprehend.[4] The lesser Daedra Winged Twilights are her messengers.[13]
It was Azura who told Nerevar that Dagoth Ur's knowledge of the Heart of Lorkhan was accurate.[14] This caused a war with the Dwemer, from which the Chimer emerged the victor, and the Dwemer did not emerge at all. Later, when the Tribunal of Vivec, Almalexia, and Sotha Sil used the power of the Heart of Lorkhan to make themselves gods and thus break their oath to Azura, Azura cursed the Chimer with dark greyish skin and red eyes, transforming them into the Dunmer.[15] and claimed that she would cause Nerevar to be reborn and that she would make things right again.[14] Later, Azura aided the Nerevarine in defeating Dagoth Ur and toppling the Tribunal Temple.[2] Azura is also credited for making the Khajiit from Bosmer stock in Elsweyr.[16]
She is also thought to be the sister of Nocturnal, but whether this is true or not is yet to be known.[10]
Boethiah
Boethiah is the Prince of Plots, who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority.[9] Boethiah is depicted (often female) as a great caped warrior, typically taking a stoic pose and is also known as the Anticipation of Almalexia.[12] Attribution’s Share is the Plane of Boethiah; she frequently holds the Tournament of Ten Bloods in this Plane.[UL 1]
Boethiah is the original god-ancestor of the Dunmer. She guided the Chimer to renounce all ties to the Aldmer and led them, through the prophet Veloth, to the land of Morrowind. She is seen by the Dunmer as the beginning of their civilization and is credited by them as the fount of inspiration for many cultural achievements.[17]
Boethiah is connected to several Daedric artifacts which have appeared on Tamriel throughout history. These include the Ebony Mail,[18]Goldbrand,[19] and Fearstruck.[20]
Clavicus Vile
Skyrim Shouts
Clavicus Vile is the Daedric Prince whose sphere is the granting of power and wishes through ritual invocations and pacts.[9] Clavicus has a companion named Barbas, who may be a distinct part of Vile while being part of his being.[21] While capable of selective shape-shifting, the form it assumes most of the time is that of a dog, among others.[3] Clavicus himself is depicted as a jovial fellow with horns protruding from his forehead. Clavicus Vile is also noted to be one of the patrons of Cyrodiil's clan of vampires.[22]
Vile has also created many Daedric artifacts, among them the Umbra Sword, the possessed quill Feyfolken and the Masque of Clavicus Vile.[23][18]
Hermaeus Mora
Hermaeus Mora is the Daedric Prince of knowledge and memory. His sphere is the scrying of the tides of fate, of the past and future as read in the stars and heavens, and in his dominion are the treasures of knowledge and memory.[9] His realm is known as Apocrypha, an endless library where all forbidden knowledge may be found.[4]He may be the 'Woodland Man' of Atmoran myth who nearly persuaded the Nords to become Aldmer;[17] the secondary set of his name, Mora, is one word for 'wood,' 'woodland,' or 'tree(s)' in Aldmeris.[24]
Hermaeus Mora most commonly appears as a rotund mass of tentacles with an abundance of eyes and four disproportionately large lobster-like claws, although he also appears as a grotesque void out of which tentacles appear.[3][25]
His artifacts are all books of one form or another. The most well-known of these, the Oghma Infinium, was written by Xarxes, and contains 'knowledge of the ages.'[26]
Hircine
Hircine is the Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Great Game, and the Chase; he is known as the Huntsman and the Father of Manbeasts.[4] Hircine created the various lycanthropicdiseases which transform mortals into beasts, and is, therefore, the father of were-creatures.[27] His plane of Oblivion is known as the Hunting Grounds.[28]
Hircine's statue depicts him as a physically fit man whose whole head is obscured by a deer skull with long antlers. He is armed with a great spear and has a wolf companion.[3] The Reachmen consider that he has five aspects, which relate to a variety of animals and hunters.[29] Hircine communicates directly with were-creatrures, and he has been known to give them tasks and rewards. The lesser Daedra Herne is also affiliated with him.[30]
Hircine's artifacts are all associated with hunting or lycanthropy in some way. The Cuirass of the Savior's Hide was allegedly gifted to a mortal after they escaped Hircine's realm,[18] while the Spear of Bitter Mercy is an artifact used in a Daedric hunting ritual,[31] and is seen by the Reachmen as Hircine's own weapon.[29]Hircine's Ring can be used to temporarily bestow lycanthropy on the wearer.[32]
Jyggalag
Jyggalag is the Prince of Order and is one of the more obscure princes.[7] He was cursed by the other Daedric Princes, who were allegedly afraid of him, to become Sheogorath, only returning to his original form during the Greymarch.[33] He is depicted as a crystalline knight.[5]
At the end of the Third Era, with the Greymarch occurring, the Hero of Kvatch defeated Jyggalag, releasing him from his curse, allowing him to remain in his true form and return to Oblivion.[33]
Malacath
Malacath is the Daedric Prince whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse.[9] He forms one corner of the House of Troubles in Dunmer religion, as well as being a particular enemy of the Nords.[34][17] Malacath is also called Malouch by Orcs and Orkey or the Old Knocker by Nords, who blame him for stealing mankind's long lifespans.[17] Malacath spurns physical weakness.[34]
He was created when Boethiah ate the AedraTrinimac, which also transformed his followers into Orcs. Malacath is not recognized as a Daedric Prince by his peers, which fits his sphere perfectly.[35] Some Orcs consider him not to be a Daedra but a demon, instead worshipping Trinimac.[36]
The Ashpit is Malacath's realm and is known as to be a harsh place, consisting only of dust, palaces of smoke, and vaporous creatures.[4]
Malacath's Daedric artifacts tend to be subversions of another artifact or turned against the Daedra themselves. His hammer Volendrung was originally made by the Dwemer,[37] and the Scourge is noted to be particularly effective when used against other Daedra.[38] Some sources also claim that he was the one who forged the Savior's Hide.[39]
Mehrunes Dagon
Mehrunes Dagon is the Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition.[9] He is associated with natural dangers like fire, earthquakes, and floods. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain and is part of the House of Troubles.[34] In most cultures, however, Dagon is merely a god of bloodshed and betrayal. Dagon's plane of Oblivion is a place of perpetual torture,[40] and is also said to be a blasted landscape.[4]
Of all the Daedric Princes, Mehrunes Dagon seems to have the most animosity toward Nirn's species. Given his nature (Prince of Destruction), along with the fact that Daedra truly cannot be destroyed, the only entities he can practice destruction on are mortals. He assisted Jagar Tharn in his temporary usurpation of the Imperial throne by invading and seized control of the Battlespire, the purpose of this being to cripple the capacity of the Imperial College of Battlemages, which presented a threat to Tharn's power as Emperor.[30]
Mehrunes Dagon was responsible for the destruction of Mournhold at the end of the First Era,[41] and apparently also destroyed Ald Sotha, home of House Sotha and Sotha Sil's birthplace.[42]
Dagon invaded Tamriel at the end of the Third Era, precipitating the Oblivion Crisis, where he materialised fully on Tamriel before ultimately being defeated by the Hero of Kvatch and Martin Septim.[3]
Dagon's most celebrated artifact is his Razor, which was said to have been made in Lyg by the Magna Ge.[43] He is also associated with the Daedric Crescents, used by his forces in the invasion of the Battlespire, after which all but one of them were destroyed.[18]
Mephala
Mephala is a Daedric Prince known by the names Webspinner, Spinner, Spider, and is associated with sex and secret murder by the Dunmer, and is the Anticipation of Vivec.[44][12] Her realm of Oblivion is known as the Spiral Skein.[45]
The Morag Tong is a cult of assassins that was, at least initially, devoted to her worship.[46] She is also associated with the Spider Daedra, although she may not have complete control over them.[13]
Her artifacts share themes of assassination and stealth. She is associated with the Ring of Khajiit,[2] the Obsidian Husk[47] and the Ebony Blade.[48]
Meridia
Meridia is associated with the energies of living things, and bears hatred for the undead.[9] Her realm is known as the Colored Rooms.[6] She is associated with a race of lesser Daedra known as Aurorans, and was the patron of Umaril and the Ayleids.[49][50]
Meridia is mentioned in some sources alongside the Star Orphans, and is considered by some to be formerly of the Magna Ge, but created her own realm of Oblivion by bending the light of Magnus through some form of lens.[6] However, there are accounts which question her association with the Magna Ge.[51]
In addition to her hatred of the undead, Meridia also has an enmity for Molag Bal, against whom she acted during the Interregnum, by assisting the Five Companions.[52]
Meridia has been previously associated with the Ring of Khajiit,[53] and gifted her champion with the sword Dawnbreaker in the Fourth Era.[25]
Molag Bal
Molag Bal is the Daedric Prince whose sphere is the domination and enslavement of mortals.[9] His realm is called Coldharbour, a twisted dark imitation of Tamriel.[4] He is associated with many forms of domination, and is known by some as the King of Rape. He forms one corner of the House of Troubles in Dunmeri theology.[34] Just as Meridia hates Bal, he also has an enmity against Boethiah.[2][54]
Molag Bal is reputed to be the father of vampires, who he created by ravaging a priestess of Arkay.[22] He also allegedly fathered a race of monsters with Vivec.[55]
His only known artifact is the Mace of Molag Bal, which is also known as the Vampire's Mace.[18]
Namira
Namira is the Daedric Prince whose sphere is the ancient darkness.[9] She is associated with all things generally considered repulsive, including various creatures such as spiders or slugs and disease that cause any kind of unattractive physical abnormalities.[56] This also includes beggars and their various attributes.[57] According to Khajiit theology, she has a connection to the Heart of Lorkhaj.[16]
Champions of Namira have been known to receive Namira's ring, an artifact that restores health and stamina when 'feasting' on slain enemies.[3][25]
Nocturnal
Nocturnal is the Daedric Prince whose sphere is the night and darkness, also known as the Night Mistress.[9] She is said to not court worshippers, treating them with indifference,[58] although it also seems that the Nightingales are her sworn servants.[59] In addition to literal darkness, her sphere also encompasses the darkness of mystery and unknowing. She is also on occasion called the sister of Azura.[10]
Her realm of Oblivion is the Evergloam, which has a form of permanent conduit beween Mundus and Oblivion known as the Twilight Sepulcher.[59]
Nocturnal is associated with two artifacts, the Gray Cowl and the Skeleton Key, both of which aid thieves in their work.[18][60]
Peryite
Peryite, also known as the Taskmaster, is the Daedric Prince whose sphere is Pestilence,[7] and he is charged with ordering the lowest levels of Oblivion.[9] He is often depicted as a green dragon.[53]
Peryite's artifact is an enchanted shield, the Spell Breaker,[53] which, protects its bearer against the harmful effects of magic.[18]
Sanguine
Sanguine is the Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures.[9]
Sanguine rules over the Myriad Realms of Revelry, which are places that Sanguine allows any visitors to customise to their whims.[61]
Sanguine is associated with the Sanguine Rose, and has bestowed it on favored mortals from time to time.[62][25] He is also associated with a collection of items made for Mephala, known as the Threads of the Webspinner.[63]
Sheogorath
Sheogorath is the infamous Prince of Madness, whose motives are unknowable.[9] His realm in Oblivion is the Shivering Isles, and he is served by the Golden Saints and Dark Seducers.[64] He forms one of the cornes of the House of Troubles in Dunmeri theology.[34] He is frequently depicted as playing tricks on both mortals and other Daedra.[65]
Sheogorath has been called the 'Sithis-shaped hole' of the world, created when Lorkhan's heart was torn out.[17] However, other sources indicate he was once Jyggalag, Prince of Order, condemned by the other Daedric Princes to spend most of his existence mad, apart from the time known as the Greymarch where he crusaded against the Shivering Isles.[33] During the late Third Era, the Hero of Kvatch successfullly resisted Jyggalag, and the two princes became separate entities.[5]
There are many artifacts associated with Sheogorath, including several staffs, the most notorious being the Wabbajack, which is enchanted to transform or cause death to the caster's target. Others include the Staff of the Everscamp and the Staff of Sheogorath, as well as the glove Gambolpuddy, The Fork of Horripilation, and the lesser known artifact, the Folium Discognitum, a powerful book containing the insights of madmen. He, along with Hircine, the Prince of the Hunt, has an association with the Spear of Bitter Mercy.[source?]
Vaermina
Vaermina is the Daedric Prince whose sphere is the realm of dreams and nightmares, and evil omens.[9] Her plane of Oblivion is Quagmire.[4] It is described as a nightmare realm, where every few minutes reality shifts and becomes ever more horrifying.
She is associated with the artifact the Skull of Corruption.[53][3][25] She is also associated with an orb, stolen by the wizard Arkved in the late Third Era, which led to her realm.[2]
References
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
Discussions about Daedric Princes
So far I've only done two of the daedric quests, and one of them seems to had a minor effect on how people have reacted to me.
The first quest does have an immediate effect (plenty of accusations of 'What the hell you were doing?' during the quest), but nothing really lasting. It's too much fun to spoil actually, but it starts off with a drinking quest in Windhelm.. and you can probably just guess what happens next. However, there's one bit I think is rather funny:
Fallout 3 megaton mod 1. The second daedric quest is the one which results in you getting the Mace of Molag Bal, which regrettably involves doing some less-than-noble actions (if being forced to do so). Anyhow, this one had a minor effect on NPCs around me; or at least one NPC.
A guard in Markath said 'Keep that mace away from me.' immediately after I finished the quest and got the mace. It could just be the standard 'gear reaction' NPCs may give you in passing, much like those comments on the dwarven armour I was wearing for a while.
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The Daedric Quests are quests that are completed at the request of one of the Daedric Princes, for some kind of reward, usually a Daedric artifact. Sixteen Daedric Artifacts are available in total (note that the Skeleton Key is not considered to be a Daedric Artifact in Skyrim). Daedric Quests are not considered Side Quests.
Most of the Daedric quests also have an associated 'Pointer Quest', which is a miscellaneous quest objective you may be given that leads you to the actual Daedric quest. It is not always necessary to obtain the Pointer Quest before starting the main quest, but it is the most likely way that you will find out about the Daedric quest. In some cases, you can start the actual Daedric quest by simply visiting the shrine or other location where a Daedric worshipper can be found.
Most of the quests can only be removed from your 'to do' journal upon completion. However, a few of the quests can be failed. This is usually achieved by killing the mortal quest giver. For example, upon entering Silus Vesuius' home, you can kill him, resulting in the failure of Pieces of the Past.
^1This reward does not count towards the Daedric Influence or Oblivion Walker achievements.
^2This artifact can be missed and is required for the Oblivion Walker achievement.
Achievements[edit]
Achievements related to daedric quests are:
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